When Does The Clock Stop In Football: During each quarter of an American football game, a 15-minute game clock is utilised to keep track of the action. When an incomplete pass is thrown in either college football or professional football, the game clock is stopped for that play. After the last two minutes of the first half or after the final five minutes of the second half, a player who has control of the ball must leave the field of play in order for the clock to stop. An offensive team that is in the lead and in control of the ball will try to use up as much of the remaining time on the clock as possible in order to draw the game to a close as fast as possible, denying the opposing team another opportunity to score.
Most of the time, the leading team will complete a sequence of easy rushing plays (the clock does not stop advancing at the completion of every rushing play until the rusher walks out of bounds) or one or more quarterback kneels to take the lead. An opponent is willing to tolerate a loss of yards in order to drain more time from the game clock, since time elapsed is believed to be more important than yardage to a team in the lead.
The utilisation of passing plays by a team attempting to run out the time is not recommended since an incomplete pass will force the game clock to halt. Unlike fumbles, passing plays always involve the chance of interception, and also disperse the offence throughout the field, making tackling after an interception far more difficult than tackling after a fumble. If the ball is forced out of bounds, the clock will be stopped as well. It is as a result of this that teams like to run plays toward the centre of the field in order to reduce the likelihood that the ball would go out of bounds.
A big advantage of running plays is that they significantly reduce the likelihood of turning the ball over, as well as the likelihood of a turnover leading to a touchdown or large gain for the defence. West Coast offense-style throws, which are generally considered to be relatively safe and short, may be and often are used to extend the clock, particularly if additional yardage is required to achieve a first down and keep possession.
Currently, in both professional and collegiate football (as of the 2008-09 season), the offence gets 40 seconds from the conclusion of the previous play to run the following play before the defence takes over. A team that is attempting to run out the clock will let the play clock (which records the amount of time left before a play must be executed) drain as much as possible before executing its next move.
It’s especially significant in the NFL because of the two-minute warning that is in place throughout the game. If the trailing team has used all of its timeouts and the leading team has the ball with a first down at the two-minute warning, the leading team may essentially run out the clock and win the game without having to execute another good play on the field.
It is possible for the offence to take three “knees,” one on each of the first, second, and third downs (using full 40 seconds of the play clock on each), and then allow time to expire before needing to execute a play on fourth down with two minutes remaining (120 seconds). By gaining a first down before the two-minute warning, a scenario identical to the one described above may be created. The “Victory Configuration” is the name given to this exercise because the offence lines up in a tightly-protective “V” formation to reduce the likelihood of a fumble or other turnover.